About me
Vladislav Baklan
Full-cycle developer: games, web and mobile.
I am a full-cycle developer: I take a project from the idea to the point where you can open, launch or install it. Game mechanics, interface markup and the way it all comes together into a finished product interest me equally.
For games I work in Unity and C#: mechanics, procedural level generation, enemy behaviour. On the web I write plain JavaScript and TypeScript — no heavy frameworks where they are not needed, so the site opens quickly even on a weak phone. Mobile apps I build in Kotlin for Android, focused on offline use and a small footprint. Art and models I prepare in Blender.
What matters to me in the work: a project has to be verifiable. Wherever the logic gets complex — procedural level generation, recipe matching, localisation — I write automated checks, so breakage is found before release rather than after. Bilingual support and a dark theme are designed in from the start, not bolted on at the end.
Skills
What I work with
Game development
Web development
Mobile development
3D & graphics
Work