About me

Vladislav Baklan

Full-cycle developer: games, web and mobile.

I am a full-cycle developer: I take a project from the idea to the point where you can open, launch or install it. Game mechanics, interface markup and the way it all comes together into a finished product interest me equally.

For games I work in Unity and C#: mechanics, procedural level generation, enemy behaviour. On the web I write plain JavaScript and TypeScript — no heavy frameworks where they are not needed, so the site opens quickly even on a weak phone. Mobile apps I build in Kotlin for Android, focused on offline use and a small footprint. Art and models I prepare in Blender.

What matters to me in the work: a project has to be verifiable. Wherever the logic gets complex — procedural level generation, recipe matching, localisation — I write automated checks, so breakage is found before release rather than after. Bilingual support and a dark theme are designed in from the start, not bolted on at the end.

Skills

What I work with

Game development

  • Unity
  • C#
  • Game design
  • Процедурная генерация
  • ИИ противников
  • Игровая физика

Web development

  • HTML
  • CSS
  • JavaScript
  • TypeScript
  • Astro
  • Canvas API
  • Адаптивная вёрстка
  • Доступность
  • Локализация

Mobile development

  • Kotlin
  • Android SDK
  • Gradle
  • Офлайн-хранение
  • Оптимизация APK

3D & graphics

  • Blender
  • Моделирование
  • UV и текстуры
  • Рендер
  • Игровые ассеты

Work

Work is grouped by type — pick whichever fits.