Full-cycle developer: games, web and mobile.
Vladislav Baklan
Games, interfaces, and everything in between
I build projects end to end — from mechanics and 3D models to markup, build and release. Unity and C# for games, TypeScript and vanilla JS on the web, Kotlin on Android, Blender for art.
Sections
Work is grouped by type — pick whichever fits.
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Landing pages
3 projectsSingle-page sites built for one job: explain, convince and bring the visitor to an enquiry. Hand-written markup, no page builders or heavy dependencies.
All work in this section -
Websites
1 projectMulti-page sites and web apps — where logic, data and state matter, not just a page of text.
All work in this section -
Web games
1 projectGames that run straight in the browser, on phone and desktop. Canvas and hand-written physics, no game engines.
All work in this section -
PC games
1 projectGames for desktop platforms — from mechanics and prototype to a Steam page.
All work in this section -
Mobile apps
1 projectAndroid apps in Kotlin: offline-first, no needless permissions, and careful about size and start-up speed.
All work in this section -
3D models
7 projectsModelling, texturing and rendering in Blender — game-ready assets and standalone visualisations.
All work in this section
Selected work